Golanv Circle
Spell III
Enneagram Group
Intermediate Practicum
Group Spell Rubric
A Further Adventure in Magickal Ethics: Groups
Your Second Degree required Craft is presented to you each just as before. Each Practitioner has the same trusted correspondences from past Lessons and articles, as well as their individual Books of Shadows and personal practices to pull Knowledge from. We have also given links to pages we trust here at 3CMM including a link to the previous Craft page.
This week we will begin our Group Spell, required Spell III. If you have not thought of your ideas to present your Practitioner Group, please do so BEFORE YOUR FIRST MEETING together in order to have something to bring to the table with them.
The guidelines are as follows:
COMMUNICATION COUNTS
It is essential that you communicate with your Practitioner Group. Your ability to communicate with another Practitioner will effect the outcome of this Magick or Medicine. It will be completely evident if you do not fulfill this energetic requirement. You are expected to communicate with WEEKLY regularity and as needed to address any issues that may arise. You each also have access to your Mentors for additional guidance, but we caution you to go with your own personal Intuition to seek resolutions for this Work FIRST.
Same Rules Apply!
You have access to the rubric utilized for Spell II.
You also have the continued resources listed on that page.
Spell II Reference Link
What’s the Difference?
This time around, Golanv Circle is divided into groups by Enneagram if numbers allow OR asked to Craft a group spell aligned with one’s specific Enneagram as determined HERE back in July for your corresponding numbers. THIS CRAFT WILL REQUIRE RESEARCH.
Each Practitioner is to seek out Plant and Animal Allies that align with their Enneagram numbers. (These Allies may also appear for your Medicine Wheel as you create it.)
As a group you are then to decided which Enneagram energy will benefit the group most high, Plant or Animal.
You are each to then Craft a portion of the spell, such as, Enneagram 1 calls in Animal Ally Beaver… which brings in creativity, creation, cooperation, persistence and harmony.. Or, Enneagram 6, which is Animal Ally Deer on some Paths. Deer brings sensitivity, intuition and gentleness to Work this spell. Make sense? Remember, Plant Allies have metaphysical or spiritual properties too.
Once Decided…
Once the group decides on which Allies of their Enneagram to utilize, an Intent will be determined TOGETHER. This will serve the group BEST when the Intuition is listened to and NOT a dominant group Ego.
ALL MEMBERS of the group must have the SAME INTENT.
It is up to each person to determine how their Correspondence of Enneagram will MOST benefit the group’s Intent.
For example, Beaver can remove blockages for the group regarding while Deer brings in the Divine Guidance of the group Intent.
Correspondences
All of these MUST be decided as a group. The group may decide on all correspondences aligning with Intent, Enneagram, or both.
Spell III — Craft Completion
Spell III must be completed AT THE SAME TIME over ZOOM or in person. (A video call or phone call may suffice as long as Craft is performed at the SAME TIME.)
Questions?
ALWAYS reach out to your Mentor FIRST. If a resolution cannot be found, or a question cannot be answered, please contact the school for guidance.
GROUP SPELL III
IS DUE ON LAST SUNDAY OF OCTOBER
BEFORE MIDNIGHT.
SUBMIT
PICTURES
Each Practitioner is to submit a MINIMUM OF TWO pictures of the Craft. ONE from inception to ONE from casting time. Utilize “clock time” to coordinate spellcasting.
WRITE-UP
Each Practitioner is to submit their individual write ups that answer the questions as listed above, INCLUDING who suggested each item and why.
If it is mutually decided to skip a category, please tell why in your write up. *Intuition is KEY!
ALL Practitioners are to submit a write up related to their individual or mutually decided parts. For video shares please use a cloud based application like Google Docs and provide 3CMM with a link and permissions to view video.
“You get out of Magick and Medicine that which you put in.”

